/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Michael Duff
 *	Title:			
 *	Last Edited:	06/17/2013
 *	Summary:		
/*/
/////////////////////////////////////////////////////////////////////////////

#ifndef CMULTIPLAYERSTATE_H
#define CMULTIPLAYERSTATE_H
#include "CGameState.h"

class CMultiplayerState : public CGameState
{
public:
	static CMultiplayerState* GetInstance( void );
	virtual void Enter( void )					final;
	virtual void Exit ( void )					final;
	virtual bool Input( void )					final;
	virtual void Update( float fElapsedTime )	final;
	virtual void Render( void )					final;
private:
	CMultiplayerState(void);
	~CMultiplayerState(void);
	CMultiplayerState( const CMultiplayerState& );
	CMultiplayerState& operator= ( const CMultiplayerState& );
};
#endif
